#include "shader_catalog_cg_opengl.h"
#include "shader_cg_opengl.h"

using namespace krryn::view;
using namespace krryn::system_imp;

#include "opengl.h"
#include <Cg/cgGL.h>

shader *shader_catalog_cg_opengl::load_shader(const std::string &a_Filename){
	return new shader_cg_opengl(a_Filename, m_Context);
}